23 lines
407 B
GLSL
23 lines
407 B
GLSL
#version 450
|
|
|
|
layout(binding = 0) uniform sampler2D uSamp;
|
|
uniform sampler2D SPIRV_Cross_CombineduTuS;
|
|
|
|
layout(location = 0) out vec4 FragColor;
|
|
|
|
vec4 samp(sampler2D uSamp_1)
|
|
{
|
|
return texture(uSamp_1, vec2(0.5));
|
|
}
|
|
|
|
vec4 samp_1(sampler2D SPIRV_Cross_CombinedTS)
|
|
{
|
|
return texture(SPIRV_Cross_CombinedTS, vec2(0.5));
|
|
}
|
|
|
|
void main()
|
|
{
|
|
FragColor = samp(uSamp) + samp_1(SPIRV_Cross_CombineduTuS);
|
|
}
|
|
|