230 lines
7.9 KiB
C++
230 lines
7.9 KiB
C++
/*
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* Copyright 2018-2020 Arm Limited
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef SPIRV_CROSS_PARSED_IR_HPP
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#define SPIRV_CROSS_PARSED_IR_HPP
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#include "spirv_common.hpp"
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#include <stdint.h>
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#include <unordered_map>
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namespace SPIRV_CROSS_NAMESPACE
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{
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// This data structure holds all information needed to perform cross-compilation and reflection.
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// It is the output of the Parser, but any implementation could create this structure.
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// It is intentionally very "open" and struct-like with some helper functions to deal with decorations.
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// Parser is the reference implementation of how this data structure should be filled in.
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class ParsedIR
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{
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private:
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// This must be destroyed after the "ids" vector.
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std::unique_ptr<ObjectPoolGroup> pool_group;
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public:
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ParsedIR();
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// Due to custom allocations from object pools, we cannot use a default copy constructor.
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ParsedIR(const ParsedIR &other);
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ParsedIR &operator=(const ParsedIR &other);
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// Moves are unproblematic, but we need to implement it anyways, since MSVC 2013 does not understand
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// how to default-implement these.
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ParsedIR(ParsedIR &&other) SPIRV_CROSS_NOEXCEPT;
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ParsedIR &operator=(ParsedIR &&other) SPIRV_CROSS_NOEXCEPT;
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// Resizes ids, meta and block_meta.
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void set_id_bounds(uint32_t bounds);
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// The raw SPIR-V, instructions and opcodes refer to this by offset + count.
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std::vector<uint32_t> spirv;
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// Holds various data structures which inherit from IVariant.
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SmallVector<Variant> ids;
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// Various meta data for IDs, decorations, names, etc.
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std::unordered_map<ID, Meta> meta;
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// Holds all IDs which have a certain type.
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// This is needed so we can iterate through a specific kind of resource quickly,
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// and in-order of module declaration.
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SmallVector<ID> ids_for_type[TypeCount];
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// Special purpose lists which contain a union of types.
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// This is needed so we can declare specialization constants and structs in an interleaved fashion,
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// among other things.
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// Constants can be of struct type, and struct array sizes can use specialization constants.
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SmallVector<ID> ids_for_constant_or_type;
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SmallVector<ID> ids_for_constant_or_variable;
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// Declared capabilities and extensions in the SPIR-V module.
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// Not really used except for reflection at the moment.
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SmallVector<spv::Capability> declared_capabilities;
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SmallVector<std::string> declared_extensions;
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// Meta data about blocks. The cross-compiler needs to query if a block is either of these types.
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// It is a bitset as there can be more than one tag per block.
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enum BlockMetaFlagBits
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{
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BLOCK_META_LOOP_HEADER_BIT = 1 << 0,
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BLOCK_META_CONTINUE_BIT = 1 << 1,
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BLOCK_META_LOOP_MERGE_BIT = 1 << 2,
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BLOCK_META_SELECTION_MERGE_BIT = 1 << 3,
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BLOCK_META_MULTISELECT_MERGE_BIT = 1 << 4
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};
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using BlockMetaFlags = uint8_t;
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SmallVector<BlockMetaFlags> block_meta;
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std::unordered_map<BlockID, BlockID> continue_block_to_loop_header;
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// Normally, we'd stick SPIREntryPoint in ids array, but it conflicts with SPIRFunction.
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// Entry points can therefore be seen as some sort of meta structure.
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std::unordered_map<FunctionID, SPIREntryPoint> entry_points;
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FunctionID default_entry_point = 0;
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struct Source
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{
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uint32_t version = 0;
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bool es = false;
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bool known = false;
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bool hlsl = false;
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Source() = default;
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};
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Source source;
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spv::AddressingModel addressing_model = spv::AddressingModelMax;
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spv::MemoryModel memory_model = spv::MemoryModelMax;
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// Decoration handling methods.
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// Can be useful for simple "raw" reflection.
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// However, most members are here because the Parser needs most of these,
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// and might as well just have the whole suite of decoration/name handling in one place.
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void set_name(ID id, const std::string &name);
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const std::string &get_name(ID id) const;
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void set_decoration(ID id, spv::Decoration decoration, uint32_t argument = 0);
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void set_decoration_string(ID id, spv::Decoration decoration, const std::string &argument);
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bool has_decoration(ID id, spv::Decoration decoration) const;
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uint32_t get_decoration(ID id, spv::Decoration decoration) const;
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const std::string &get_decoration_string(ID id, spv::Decoration decoration) const;
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const Bitset &get_decoration_bitset(ID id) const;
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void unset_decoration(ID id, spv::Decoration decoration);
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// Decoration handling methods (for members of a struct).
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void set_member_name(TypeID id, uint32_t index, const std::string &name);
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const std::string &get_member_name(TypeID id, uint32_t index) const;
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void set_member_decoration(TypeID id, uint32_t index, spv::Decoration decoration, uint32_t argument = 0);
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void set_member_decoration_string(TypeID id, uint32_t index, spv::Decoration decoration,
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const std::string &argument);
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uint32_t get_member_decoration(TypeID id, uint32_t index, spv::Decoration decoration) const;
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const std::string &get_member_decoration_string(TypeID id, uint32_t index, spv::Decoration decoration) const;
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bool has_member_decoration(TypeID id, uint32_t index, spv::Decoration decoration) const;
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const Bitset &get_member_decoration_bitset(TypeID id, uint32_t index) const;
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void unset_member_decoration(TypeID id, uint32_t index, spv::Decoration decoration);
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void mark_used_as_array_length(ID id);
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uint32_t increase_bound_by(uint32_t count);
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Bitset get_buffer_block_flags(const SPIRVariable &var) const;
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void add_typed_id(Types type, ID id);
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void remove_typed_id(Types type, ID id);
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class LoopLock
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{
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public:
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explicit LoopLock(uint32_t *counter);
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LoopLock(const LoopLock &) = delete;
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void operator=(const LoopLock &) = delete;
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LoopLock(LoopLock &&other) SPIRV_CROSS_NOEXCEPT;
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LoopLock &operator=(LoopLock &&other) SPIRV_CROSS_NOEXCEPT;
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~LoopLock();
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private:
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uint32_t *lock;
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};
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// This must be held while iterating over a type ID array.
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// It is undefined if someone calls set<>() while we're iterating over a data structure, so we must
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// make sure that this case is avoided.
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// If we have a hard lock, it is an error to call set<>(), and an exception is thrown.
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// If we have a soft lock, we silently ignore any additions to the typed arrays.
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// This should only be used for physical ID remapping where we need to create an ID, but we will never
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// care about iterating over them.
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LoopLock create_loop_hard_lock() const;
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LoopLock create_loop_soft_lock() const;
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template <typename T, typename Op>
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void for_each_typed_id(const Op &op)
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{
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auto loop_lock = create_loop_hard_lock();
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for (auto &id : ids_for_type[T::type])
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{
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if (ids[id].get_type() == static_cast<Types>(T::type))
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op(id, get<T>(id));
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}
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}
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template <typename T, typename Op>
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void for_each_typed_id(const Op &op) const
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{
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auto loop_lock = create_loop_hard_lock();
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for (auto &id : ids_for_type[T::type])
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{
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if (ids[id].get_type() == static_cast<Types>(T::type))
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op(id, get<T>(id));
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}
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}
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template <typename T>
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void reset_all_of_type()
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{
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reset_all_of_type(static_cast<Types>(T::type));
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}
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void reset_all_of_type(Types type);
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Meta *find_meta(ID id);
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const Meta *find_meta(ID id) const;
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const std::string &get_empty_string() const
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{
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return empty_string;
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}
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private:
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template <typename T>
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T &get(uint32_t id)
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{
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return variant_get<T>(ids[id]);
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}
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template <typename T>
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const T &get(uint32_t id) const
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{
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return variant_get<T>(ids[id]);
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}
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mutable uint32_t loop_iteration_depth_hard = 0;
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mutable uint32_t loop_iteration_depth_soft = 0;
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std::string empty_string;
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Bitset cleared_bitset;
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};
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} // namespace SPIRV_CROSS_NAMESPACE
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#endif
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