SPIRV-Cross/reference/shaders-msl-no-opt
Hans-Kristian Arntzen 3136e34215 MSL: Always use input_attachment_index for framebuffer fetch binding.
--msl-decoration-binding would end up overriding the input attachment
index to binding which is very unexpected and broken.
2021-01-08 10:17:42 +01:00
..
asm Add test for pure initializer gl_FragDepth. 2021-01-07 15:32:15 +01:00
comp MSL: Don't mask off inactive bits in ballot masks. 2020-11-25 09:29:51 -06:00
components MSL: Deal with padded fragment output + Component decoration. 2020-01-07 17:02:12 +01:00
frag MSL: Always use input_attachment_index for framebuffer fetch binding. 2021-01-08 10:17:42 +01:00
packing MSL: Do not emit swizzled writes in packing fixups. 2020-07-06 10:03:46 +02:00
vert MSL: Always enable Outputs in vertex stages. 2021-01-07 11:24:47 +01:00
vulkan/frag Update for pull request #1162 rev. 1 2019-09-24 18:13:04 -04:00