SPIRV-Cross/shaders-msl-no-opt
Hans-Kristian Arntzen 3136e34215 MSL: Always use input_attachment_index for framebuffer fetch binding.
--msl-decoration-binding would end up overriding the input attachment
index to binding which is very unexpected and broken.
2021-01-08 10:17:42 +01:00
..
asm Add test for pure initializer gl_FragDepth. 2021-01-07 15:32:15 +01:00
comp MSL: Expand subgroup support. 2020-11-20 15:55:49 -06:00
components MSL: Deal with padded fragment output + Component decoration. 2020-01-07 17:02:12 +01:00
frag MSL: Always use input_attachment_index for framebuffer fetch binding. 2021-01-08 10:17:42 +01:00
packing MSL: Workaround broken vector -> scalar access chain in MSL. 2020-07-06 10:03:44 +02:00
vert MSL: Always enable Outputs in vertex stages. 2021-01-07 11:24:47 +01:00
vulkan/frag MSL: Fix passing a sampled image to a function. 2019-01-14 09:29:31 -06:00