SPIRV-Cross/reference/shaders-msl/frag/fp16.desktop.invalid.frag
Hans-Kristian Arntzen 4ef51331b2 Always value-cast FP16 constants instead of using literals.
GL_NV_gpu_shader5 doesn't support "hf", so to avoid lots of complicated
workarounds, just value-cast the half literals.
2019-02-20 12:30:01 +01:00

181 lines
4.2 KiB
GLSL

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct ResType
{
half4 _m0;
int4 _m1;
};
struct main0_in
{
half v1 [[user(locn0)]];
half2 v2 [[user(locn1)]];
half3 v3 [[user(locn2)]];
half4 v4 [[user(locn3)]];
};
// Implementation of the GLSL mod() function, which is slightly different than Metal fmod()
template<typename Tx, typename Ty>
Tx mod(Tx x, Ty y)
{
return x - y * floor(x / y);
}
// Implementation of the GLSL radians() function
template<typename T>
T radians(T d)
{
return d * T(0.01745329251);
}
// Implementation of the GLSL degrees() function
template<typename T>
T degrees(T r)
{
return r * T(57.2957795131);
}
half2x2 test_mat2(thread const half2& a, thread const half2& b, thread const half2& c, thread const half2& d)
{
return half2x2(half2(a), half2(b)) * half2x2(half2(c), half2(d));
}
half3x3 test_mat3(thread const half3& a, thread const half3& b, thread const half3& c, thread const half3& d, thread const half3& e, thread const half3& f)
{
return half3x3(half3(a), half3(b), half3(c)) * half3x3(half3(d), half3(e), half3(f));
}
void test_constants()
{
half a = half(1.0);
half b = half(1.5);
half c = half(-1.5);
half d = half(0.0 / 0.0);
half e = half(1.0 / 0.0);
half f = half(-1.0 / 0.0);
half g = half(1014.0);
half h = half(9.5367431640625e-07);
}
half test_result()
{
return half(1.0);
}
void test_conversions()
{
half one = test_result();
int a = int(one);
uint b = uint(one);
bool c = one != half(0.0);
float d = float(one);
half a2 = half(a);
half b2 = half(b);
half c2 = half(c);
half d2 = half(d);
}
void test_builtins(thread half4& v4, thread half3& v3, thread half& v1)
{
half4 res = radians(v4);
res = degrees(v4);
res = sin(v4);
res = cos(v4);
res = tan(v4);
res = asin(v4);
res = atan2(v4, v3.xyzz);
res = atan(v4);
res = sinh(v4);
res = cosh(v4);
res = tanh(v4);
res = asinh(v4);
res = acosh(v4);
res = atanh(v4);
res = pow(v4, v4);
res = exp(v4);
res = log(v4);
res = exp2(v4);
res = log2(v4);
res = sqrt(v4);
res = rsqrt(v4);
res = abs(v4);
res = sign(v4);
res = floor(v4);
res = trunc(v4);
res = round(v4);
res = rint(v4);
res = ceil(v4);
res = fract(v4);
res = mod(v4, v4);
half4 tmp;
half4 _223 = modf(v4, tmp);
res = _223;
res = min(v4, v4);
res = max(v4, v4);
res = clamp(v4, v4, v4);
res = mix(v4, v4, v4);
bool4 _243 = v4 < v4;
res = half4(_243.x ? v4.x : v4.x, _243.y ? v4.y : v4.y, _243.z ? v4.z : v4.z, _243.w ? v4.w : v4.w);
res = step(v4, v4);
res = smoothstep(v4, v4, v4);
bool4 btmp = isnan(v4);
btmp = isinf(v4);
res = fma(v4, v4, v4);
ResType _267;
_267._m0 = frexp(v4, _267._m1);
int4 itmp = _267._m1;
res = _267._m0;
res = ldexp(res, itmp);
uint pack0 = as_type<uint>(v4.xy);
uint pack1 = as_type<uint>(v4.zw);
res = half4(as_type<half2>(pack0), as_type<half2>(pack1));
half t0 = length(v4);
t0 = distance(v4, v4);
t0 = dot(v4, v4);
half3 res3 = cross(v3, v3);
res = normalize(v4);
res = faceforward(v4, v4, v4);
res = reflect(v4, v4);
res = refract(v4, v4, v1);
btmp = v4 < v4;
btmp = v4 <= v4;
btmp = v4 > v4;
btmp = v4 >= v4;
btmp = v4 == v4;
btmp = v4 != v4;
res = dfdx(v4);
res = dfdy(v4);
res = dfdx(v4);
res = dfdy(v4);
res = dfdx(v4);
res = dfdy(v4);
res = fwidth(v4);
res = fwidth(v4);
res = fwidth(v4);
}
fragment void main0(main0_in in [[stage_in]])
{
half2 param = in.v2;
half2 param_1 = in.v2;
half2 param_2 = in.v3.xy;
half2 param_3 = in.v3.xy;
half2x2 m0 = test_mat2(param, param_1, param_2, param_3);
half3 param_4 = in.v3;
half3 param_5 = in.v3;
half3 param_6 = in.v3;
half3 param_7 = in.v4.xyz;
half3 param_8 = in.v4.xyz;
half3 param_9 = in.v4.yzw;
half3x3 m1 = test_mat3(param_4, param_5, param_6, param_7, param_8, param_9);
test_constants();
test_conversions();
test_builtins(in.v4, in.v3, in.v1);
}