SPIRV-Cross/shaders-msl/frag/16bit-constants.frag
Chip Davis ca4744ab72 Support constants of 16-bit integral type in GLSL and MSL.
Constants of 8-bit type aren't supported in GLSL, since there's no
extension letting you use them.
2018-11-02 14:39:55 -05:00

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286 B
GLSL

#version 450 core
#extension GL_AMD_gpu_shader_int16 : require
#extension GL_AMD_gpu_shader_half_float : require
layout(location = 0) out float16_t foo;
layout(location = 1) out int16_t bar;
layout(location = 2) out uint16_t baz;
void main() {
foo = 1.0hf;
bar = 2s;
baz = 3us;
}