SPIRV-Cross/shaders-no-opt/asm/mesh
2023-08-25 11:59:21 +02:00
..
invariant-position-dx-style.vk.nocompat.spv14.asm.mesh GLSL: Emit inline invariant position for mesh shaders. 2023-08-17 12:45:54 +02:00
mesh-shader-clip-cull.vk.nocompat.spv14.asm.mesh GLSL: Fix Clip/Cull in mesh shaders. 2023-08-25 11:59:21 +02:00
mesh-shader-plain-builtin-outputs.spv14.asm.vk.nocompat.mesh GLSL: Add test for mesh with non-block builtin IO. 2022-11-02 13:08:56 +01:00