SPIRV-Cross/shaders/vert
Hans-Kristian Arntzen 03b1f66ef1 GLSL: Fix row-major workaround wrapper for ES.
By default, the matrix would be declared as mediump, causing precision
issues. Need to dispatch to two separate functions since GLSL does not
support overload based on precision.
2022-12-13 15:44:03 +01:00
..
basic.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
ground.vert Update test suite for latest glslang. 2016-09-10 12:53:41 +02:00
invariant.vert Handle invariant decoration more robustly. 2018-11-22 11:55:57 +01:00
no-contraction.vert Honor NoContraction qualifier. 2021-05-07 12:59:47 +02:00
ocean.vert Update test suite for latest glslang. 2016-09-10 12:53:41 +02:00
read-from-row-major-array.vert Force recompile if we add row-major transpose functions in MSL. 2018-05-04 09:43:34 +02:00
return-array.vert Return arrays in HLSL/MSL by writing to an output variable instead. 2018-02-08 12:22:08 +01:00
row-major-workaround.vert GLSL: Fix row-major workaround wrapper for ES. 2022-12-13 15:44:03 +01:00
texture_buffer.vert Initial commit. 2016-03-11 16:30:27 +01:00
transform-feedback-decorations.vert GLSL: Support GL_ARB_enchanced_layouts for XFB. 2020-01-27 13:11:38 +01:00
ubo.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00