SPIRV-Cross/shaders-hlsl-no-opt
Hans-Kristian Arntzen 31be74a853 Add relax_nan_checks options.
Makes codegen from typical D3D emulation SPIR-V more readable.
Also makes cross compilation with NotEqual more sensible.
It's very rare to actually need the strict NaN-checks in practice.

Also, glslang now emits UnordNotEqual by default it seems, so give up
trying to assume OrdNotEqual. Harmonize for UnordNotEqual as the sane
default.
2022-03-03 14:50:56 +01:00
..
asm Add relax_nan_checks options. 2022-03-03 14:50:56 +01:00
comp Test behavior around OpSelect with matrices. 2021-10-13 16:08:29 +02:00
frag Handle odd type for textureGather component. 2021-06-03 11:37:45 +02:00
vert Add relax_nan_checks options. 2022-03-03 14:50:56 +01:00