SPIRV-Cross/reference/opt/shaders-msl/frag/false-loop-init.frag
2018-03-12 15:11:55 +01:00

29 lines
457 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_in
{
float4 accum [[user(locn0)]];
};
struct main0_out
{
float4 result [[color(0)]];
};
fragment main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
out.result = float4(0.0);
for (int _48 = 0; _48 < 4; )
{
out.result += in.accum;
_48 += int((in.accum.y > 10.0) ? 40u : 30u);
continue;
}
return out;
}