SPIRV-Cross/reference
Bill Hollings ba66a91402 MSL: Use vec<T, n> in template SpvHalfTypeSelector for function spvQuantizeToF16().
Adjust SPIRV-Cross unit test reference shaders to accommodate these changes.
2021-09-25 14:36:42 -04:00
..
opt MSL: Use vec<T, n> in template SpvHalfTypeSelector for function spvQuantizeToF16(). 2021-09-25 14:36:42 -04:00
shaders Add tests for OpSpecConstantOp ops OpQuantizeToF16 and OpSRem. 2021-09-05 16:51:04 -04:00
shaders-hlsl HLSL: Rewrite how block IO is emitted. 2021-06-28 15:04:49 +02:00
shaders-hlsl-no-opt HLSL: Rewrite how block IO is emitted. 2021-06-28 15:04:49 +02:00
shaders-msl MSL: Use vec<T, n> in template SpvHalfTypeSelector for function spvQuantizeToF16(). 2021-09-25 14:36:42 -04:00
shaders-msl-no-opt MSL: Selectively enable fast-math in MSL code to match Vulkan CTS results. 2021-09-22 18:58:31 -04:00
shaders-no-opt Fix switch fallthrough case in some cases. 2021-08-31 17:24:09 +02:00
shaders-reflection Parser: Don't assume OpTypePointer will always take a SPIRType. 2020-11-03 10:53:37 +01:00
shaders-ue4/asm MSL: Selectively enable fast-math in MSL code to match Vulkan CTS results. 2021-09-22 18:58:31 -04:00
shaders-ue4-no-opt/asm MSL: Selectively enable fast-math in MSL code to match Vulkan CTS results. 2021-09-22 18:58:31 -04:00