SPIRV-Cross/reference/shaders/vulkan/frag/input-attachment.vk.frag
Hans-Kristian Arntzen 8869a167d6 Drop --vulkan flag to test_shaders.py
We can infer shader types from file extensions.
2016-05-11 20:02:31 +02:00

15 lines
356 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2D uSubpass0;
layout(binding = 1) uniform mediump sampler2D uSubpass1;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = (texelFetch(uSubpass0, ivec2(gl_FragCoord.xy), 0) + texelFetch(uSubpass1, ivec2(gl_FragCoord.xy), 0));
}