8869a167d6
We can infer shader types from file extensions.
15 lines
356 B
GLSL
15 lines
356 B
GLSL
#version 310 es
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precision mediump float;
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precision highp int;
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layout(binding = 0) uniform mediump sampler2D uSubpass0;
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layout(binding = 1) uniform mediump sampler2D uSubpass1;
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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FragColor = (texelFetch(uSubpass0, ivec2(gl_FragCoord.xy), 0) + texelFetch(uSubpass1, ivec2(gl_FragCoord.xy), 0));
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}
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