8869a167d6
We can infer shader types from file extensions.
10 lines
187 B
GLSL
10 lines
187 B
GLSL
#version 310 es
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uniform int SPIRV_Cross_BaseInstance;
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void main()
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{
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gl_Position = (vec4(1.0, 2.0, 3.0, 4.0) * float((gl_VertexID + (gl_InstanceID + SPIRV_Cross_BaseInstance))));
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}
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