SPIRV-Cross/reference/opt/shaders/asm/frag/default-member-names.asm.frag
2018-03-12 15:11:55 +01:00

12 lines
98 B
GLSL

#version 450
layout(location = 0) out vec4 _3;
float _57;
void main()
{
_3 = vec4(_57);
}