SPIRV-Cross/shaders/desktop-only/vert/out-block-qualifiers.vert
2016-10-07 16:30:11 +02:00

27 lines
403 B
GLSL

#version 450
layout(location = 0) out VertexData {
flat float f;
centroid vec4 g;
flat int h;
float i;
} vout;
layout(location = 4) out flat float f;
layout(location = 5) out centroid vec4 g;
layout(location = 6) out flat int h;
layout(location = 7) out float i;
void main()
{
vout.f = 10.0;
vout.g = vec4(20.0);
vout.h = 20;
vout.i = 30.0;
f = 10.0;
g = vec4(20.0);
h = 20;
i = 30.0;
}