41 lines
590 B
GLSL
41 lines
590 B
GLSL
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
|
|
using namespace metal;
|
|
|
|
constant float4 _21 = {};
|
|
|
|
struct main0_out
|
|
{
|
|
float4 FragColor [[color(0)]];
|
|
};
|
|
|
|
struct main0_in
|
|
{
|
|
int counter [[user(locn0)]];
|
|
};
|
|
|
|
fragment main0_out main0(main0_in in [[stage_in]])
|
|
{
|
|
main0_out out = {};
|
|
float4 _24;
|
|
_24 = _21;
|
|
float4 _33;
|
|
for (;;)
|
|
{
|
|
if (in.counter == 10)
|
|
{
|
|
_33 = float4(10.0);
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
_33 = float4(30.0);
|
|
break;
|
|
}
|
|
}
|
|
out.FragColor = _33;
|
|
return out;
|
|
}
|
|
|