SPIRV-Cross/reference/shaders-msl-no-opt
Chip Davis 3394f53734 MSL: Fix mapping of identity-swizzled components.
Before, if any component was not identity-mapped, those components that
were still identity-mapped were set to 0. Now we properly leave them
alone.
2019-01-07 11:20:13 -06:00
..
asm MSL: Fix mapping of identity-swizzled components. 2019-01-07 11:20:13 -06:00
comp Declare read-only SSBOs as const device in MSL. 2018-05-25 10:14:05 +02:00
frag MSL: Fix mapping of identity-swizzled components. 2019-01-07 11:20:13 -06:00
vert CompilerMSL support larger texel buffers by using 2D Metal textures. 2018-06-26 17:30:21 -04:00