SPIRV-Cross/reference/shaders-msl/frag/sample-position-func.frag
Chip Davis 7dcfed888a Use a hook to emit a local for the sample position.
That way, we don't have to handle it specially when constructing a call.
2018-09-17 11:51:09 -05:00

32 lines
644 B
GLSL

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(0)]];
};
struct main0_in
{
int index [[user(locn0)]];
};
float4 getColor(thread const int& i, thread float2& gl_SamplePosition)
{
return float4(gl_SamplePosition, float(i), 1.0);
}
fragment main0_out main0(main0_in in [[stage_in]], uint gl_SampleID [[sample_id]])
{
main0_out out = {};
float2 gl_SamplePosition = get_sample_position(gl_SampleID);
int param = in.index;
out.FragColor = getColor(param, gl_SamplePosition);
return out;
}