de33d89074
Needed for newer glslang. With Vulkan semantics for SPIR-V, all locations must be explicitly defined.
28 lines
643 B
GLSL
28 lines
643 B
GLSL
#version 450
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layout(vertices = 1) out;
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in gl_PerVertex
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{
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vec4 gl_Position;
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} gl_in[gl_MaxPatchVertices];
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out gl_PerVertex
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{
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vec4 gl_Position;
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} gl_out[1];
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layout(location = 0) patch out vec3 vFoo;
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void main()
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{
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gl_TessLevelInner[0] = 8.8999996185302734375;
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gl_TessLevelInner[1] = 6.900000095367431640625;
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gl_TessLevelOuter[0] = 8.8999996185302734375;
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gl_TessLevelOuter[1] = 6.900000095367431640625;
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gl_TessLevelOuter[2] = 3.900000095367431640625;
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gl_TessLevelOuter[3] = 4.900000095367431640625;
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vFoo = vec3(1.0);
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gl_out[gl_InvocationID].gl_Position = gl_in[0].gl_Position + gl_in[1].gl_Position;
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}
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