SPIRV-Cross/shaders-msl-no-opt
Hans-Kristian Arntzen cfd1618e31 MSL: Use templated array type when emitting BDA to arrays.
Handling native array types is not really feasible since we need to fuse
the variable declaration with the type declaration.

This is feasible in something like variable_decl, but for plain SSA
pointers, this breaks down.
2023-05-10 13:33:54 +02:00
..
asm MSL: Use templated array type when emitting BDA to arrays. 2023-05-10 13:33:54 +02:00
comp MSL: Refactor member reference in terms of one boolean. 2022-11-21 13:40:27 +01:00
components MSL: Deal with padded fragment output + Component decoration. 2020-01-07 17:02:12 +01:00
frag MSL: Use name_id consistently in argument declaration. 2023-04-11 17:06:56 +02:00
packing MSL: Workaround broken vector -> scalar access chain in MSL. 2020-07-06 10:03:44 +02:00
tesc MSL: Correctly analyze if builtin block is active. 2021-04-19 12:10:49 +02:00
tese MSL: Handle loading Clip/CullDistance in TESE. 2021-04-19 12:10:49 +02:00
vert MSL: Handle non-thread storage class in Modf/Frexp pointer versions. 2021-11-07 12:51:15 +01:00
vulkan/frag MSL: Fix passing a sampled image to a function. 2019-01-14 09:29:31 -06:00