SPIRV-Cross/shaders-msl/vert
Arseny Kapoulkine f45075b08b Validate Metal shaders on OSX with Metal compiler
If we run on a system with Xcode installed to a default path, run Xcode
Metal shader compiler to validate the generated MSL shader.

This uncovers an issue in the existing MSL test - MSL backend currently
does not auto-assign attribute locations, which means that translating
GLSL shader without location layout produces an invalid MSL which
generates "error: 'attribute' index '0' is used more than once".
2017-01-25 00:12:09 -08:00
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basic.vert Validate Metal shaders on OSX with Metal compiler 2017-01-25 00:12:09 -08:00