SPIRV-Cross/reference/shaders-msl-no-opt/asm/frag/usage-tracking-modf-io-pointer.asm.frag
Hans-Kristian Arntzen 4561ecddbd Handle Modf/Frexp in more cases.
Consider it a write to a variable, similar to OpStore.
2021-11-07 11:36:44 +01:00

18 lines
270 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 _GLF_color [[color(0)]];
};
fragment main0_out main0()
{
main0_out out = {};
float4 _13 = modf(float4(1.0, 0.0, 0.0, 1.0), out._GLF_color);
return out;
}