SPIRV-Cross/reference/opt/shaders-msl/asm/comp/specialization-constant-workgroup.asm.comp
2018-03-12 15:11:55 +01:00

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO
{
float a;
};
kernel void main0(device SSBO& _4 [[buffer(0)]])
{
_4.a += 1.0;
}