SPIRV-Cross/reference/opt/shaders-msl/comp/torture-loop.comp
2018-03-12 15:11:55 +01:00

43 lines
814 B
Plaintext

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO
{
float4x4 mvp;
float4 in_data[1];
};
struct SSBO2
{
float4 out_data[1];
};
kernel void main0(device SSBO& _24 [[buffer(0)]], device SSBO2& _89 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
float4 _93;
_93 = _24.in_data[gl_GlobalInvocationID.x];
for (int _94 = 0; (_94 + 1) < 10; )
{
_93 *= 2.0;
_94 += 2;
continue;
}
float4 _95;
_95 = _93;
float4 _100;
for (uint _97 = 0u; _97 < 16u; _95 = _100, _97++)
{
_100 = _95;
for (uint _101 = 0u; _101 < 30u; )
{
_100 = _24.mvp * _100;
_101++;
continue;
}
}
_89.out_data[gl_GlobalInvocationID.x] = _95;
}