SPIRV-Cross/reference/opt/shaders/flatten/multi-dimensional.desktop.flatten_dim.frag
2018-03-12 15:11:55 +01:00

31 lines
753 B
GLSL

#version 450
layout(binding = 0) uniform sampler2D uTextures[2 * 3 * 1];
layout(location = 1) in vec2 vUV;
layout(location = 0) out vec4 FragColor;
layout(location = 0) flat in int vIndex;
void main()
{
int _92;
_92 = 0;
vec4 values3[2 * 3 * 1];
for (; _92 < 2; _92++)
{
int _96;
_96 = 0;
for (; _96 < 3; _96++)
{
for (int _98 = 0; _98 < 1; )
{
values3[_92 * 3 * 1 + _96 * 1 + _98] = texture(uTextures[_92 * 3 * 1 + _96 * 1 + _98], vUV);
_98++;
continue;
}
}
}
FragColor = ((values3[1 * 3 * 1 + 2 * 1 + 0]) + (values3[0 * 3 * 1 + 2 * 1 + 0])) + (values3[(vIndex + 1) * 3 * 1 + 2 * 1 + vIndex]);
}