15 lines
246 B
GLSL
15 lines
246 B
GLSL
#version 450
|
|
|
|
out float gl_ClipDistance[1];
|
|
out float gl_CullDistance[1];
|
|
|
|
void main()
|
|
{
|
|
gl_Position = vec4(0.0);
|
|
gl_PointSize = 0.0;
|
|
gl_ClipDistance = float[](0.0);
|
|
gl_CullDistance = float[](0.0);
|
|
gl_Position = vec4(1.0);
|
|
}
|
|
|