SPIRV-Cross/shaders-msl/frag/pixel-interlock-ordered.msl31.argument.frag
2023-11-29 13:53:23 +01:00

37 lines
855 B
GLSL

#version 450
#extension GL_ARB_fragment_shader_interlock : require
layout(pixel_interlock_ordered) in;
layout(binding = 0, rgba8) uniform writeonly image2D img;
layout(binding = 1, r32ui) uniform uimage2D img2;
layout(binding = 2, rgba8) uniform readonly image2D img3;
layout(binding = 3) coherent buffer Buffer
{
int foo;
uint bar;
};
layout(binding = 4) buffer Buffer2
{
uint quux;
};
layout(binding = 5, rgba8) uniform writeonly image2D img4;
layout(binding = 6) buffer Buffer3
{
int baz;
};
void main()
{
// Deliberately outside the critical section to test usage tracking.
baz = 0;
imageStore(img4, ivec2(1, 1), vec4(1.0, 0.0, 0.0, 1.0));
beginInvocationInterlockARB();
imageStore(img, ivec2(0, 0), imageLoad(img3, ivec2(0, 0)));
imageAtomicAdd(img2, ivec2(0, 0), 1u);
foo += 42;
atomicAnd(bar, quux);
endInvocationInterlockARB();
}