SPIRV-Cross/shaders/tesc
Hans-Kristian Arntzen de33d89074 Add explicit in/out locations everywhere.
Needed for newer glslang. With Vulkan semantics for SPIR-V, all
locations must be explicitly defined.
2017-06-21 09:39:08 +02:00
..
basic.tesc Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
water_tess.tesc Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00