SPIRV-Cross/reference/shaders-msl/asm/vert/double-decrement-instance-vertex-id.asm.vert

366 lines
15 KiB
GLSL

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#pragma clang diagnostic ignored "-Wmissing-braces"
#pragma clang diagnostic ignored "-Wunused-variable"
#include <metal_stdlib>
#include <simd/simd.h>
template <typename T, size_t Num>
struct unsafe_array
{
T __Elements[Num ? Num : 1];
constexpr size_t size() const thread { return Num; }
constexpr size_t max_size() const thread { return Num; }
constexpr bool empty() const thread { return Num == 0; }
constexpr size_t size() const device { return Num; }
constexpr size_t max_size() const device { return Num; }
constexpr bool empty() const device { return Num == 0; }
constexpr size_t size() const constant { return Num; }
constexpr size_t max_size() const constant { return Num; }
constexpr bool empty() const constant { return Num == 0; }
constexpr size_t size() const threadgroup { return Num; }
constexpr size_t max_size() const threadgroup { return Num; }
constexpr bool empty() const threadgroup { return Num == 0; }
thread T &operator[](size_t pos) thread
{
return __Elements[pos];
}
constexpr const thread T &operator[](size_t pos) const thread
{
return __Elements[pos];
}
device T &operator[](size_t pos) device
{
return __Elements[pos];
}
constexpr const device T &operator[](size_t pos) const device
{
return __Elements[pos];
}
constexpr const constant T &operator[](size_t pos) const constant
{
return __Elements[pos];
}
threadgroup T &operator[](size_t pos) threadgroup
{
return __Elements[pos];
}
constexpr const threadgroup T &operator[](size_t pos) const threadgroup
{
return __Elements[pos];
}
};
using namespace metal;
struct type_View
{
float4x4 View_TranslatedWorldToClip;
float4x4 View_WorldToClip;
float4x4 View_ClipToWorld;
float4x4 View_TranslatedWorldToView;
float4x4 View_ViewToTranslatedWorld;
float4x4 View_TranslatedWorldToCameraView;
float4x4 View_CameraViewToTranslatedWorld;
float4x4 View_ViewToClip;
float4x4 View_ViewToClipNoAA;
float4x4 View_ClipToView;
float4x4 View_ClipToTranslatedWorld;
float4x4 View_SVPositionToTranslatedWorld;
float4x4 View_ScreenToWorld;
float4x4 View_ScreenToTranslatedWorld;
packed_float3 View_ViewForward;
float PrePadding_View_908;
packed_float3 View_ViewUp;
float PrePadding_View_924;
packed_float3 View_ViewRight;
float PrePadding_View_940;
packed_float3 View_HMDViewNoRollUp;
float PrePadding_View_956;
packed_float3 View_HMDViewNoRollRight;
float PrePadding_View_972;
float4 View_InvDeviceZToWorldZTransform;
float4 View_ScreenPositionScaleBias;
packed_float3 View_WorldCameraOrigin;
float PrePadding_View_1020;
packed_float3 View_TranslatedWorldCameraOrigin;
float PrePadding_View_1036;
packed_float3 View_WorldViewOrigin;
float PrePadding_View_1052;
packed_float3 View_PreViewTranslation;
float PrePadding_View_1068;
float4x4 View_PrevProjection;
float4x4 View_PrevViewProj;
float4x4 View_PrevViewRotationProj;
float4x4 View_PrevViewToClip;
float4x4 View_PrevClipToView;
float4x4 View_PrevTranslatedWorldToClip;
float4x4 View_PrevTranslatedWorldToView;
float4x4 View_PrevViewToTranslatedWorld;
float4x4 View_PrevTranslatedWorldToCameraView;
float4x4 View_PrevCameraViewToTranslatedWorld;
packed_float3 View_PrevWorldCameraOrigin;
float PrePadding_View_1724;
packed_float3 View_PrevWorldViewOrigin;
float PrePadding_View_1740;
packed_float3 View_PrevPreViewTranslation;
float PrePadding_View_1756;
float4x4 View_PrevInvViewProj;
float4x4 View_PrevScreenToTranslatedWorld;
float4x4 View_ClipToPrevClip;
float4 View_TemporalAAJitter;
float4 View_GlobalClippingPlane;
float2 View_FieldOfViewWideAngles;
float2 View_PrevFieldOfViewWideAngles;
float4 View_ViewRectMin;
float4 View_ViewSizeAndInvSize;
float4 View_BufferSizeAndInvSize;
float4 View_BufferBilinearUVMinMax;
int View_NumSceneColorMSAASamples;
float View_PreExposure;
float View_OneOverPreExposure;
float PrePadding_View_2076;
float4 View_DiffuseOverrideParameter;
float4 View_SpecularOverrideParameter;
float4 View_NormalOverrideParameter;
float2 View_RoughnessOverrideParameter;
float View_PrevFrameGameTime;
float View_PrevFrameRealTime;
float View_OutOfBoundsMask;
float PrePadding_View_2148;
float PrePadding_View_2152;
float PrePadding_View_2156;
packed_float3 View_WorldCameraMovementSinceLastFrame;
float View_CullingSign;
float View_NearPlane;
float View_AdaptiveTessellationFactor;
float View_GameTime;
float View_RealTime;
float View_DeltaTime;
float View_MaterialTextureMipBias;
float View_MaterialTextureDerivativeMultiply;
uint View_Random;
uint View_FrameNumber;
uint View_StateFrameIndexMod8;
uint View_StateFrameIndex;
float View_CameraCut;
float View_UnlitViewmodeMask;
float PrePadding_View_2228;
float PrePadding_View_2232;
float PrePadding_View_2236;
float4 View_DirectionalLightColor;
packed_float3 View_DirectionalLightDirection;
float PrePadding_View_2268;
unsafe_array<float4,2> View_TranslucencyLightingVolumeMin;
unsafe_array<float4,2> View_TranslucencyLightingVolumeInvSize;
float4 View_TemporalAAParams;
float4 View_CircleDOFParams;
float View_DepthOfFieldSensorWidth;
float View_DepthOfFieldFocalDistance;
float View_DepthOfFieldScale;
float View_DepthOfFieldFocalLength;
float View_DepthOfFieldFocalRegion;
float View_DepthOfFieldNearTransitionRegion;
float View_DepthOfFieldFarTransitionRegion;
float View_MotionBlurNormalizedToPixel;
float View_bSubsurfacePostprocessEnabled;
float View_GeneralPurposeTweak;
float View_DemosaicVposOffset;
float PrePadding_View_2412;
packed_float3 View_IndirectLightingColorScale;
float View_HDR32bppEncodingMode;
packed_float3 View_AtmosphericFogSunDirection;
float View_AtmosphericFogSunPower;
float View_AtmosphericFogPower;
float View_AtmosphericFogDensityScale;
float View_AtmosphericFogDensityOffset;
float View_AtmosphericFogGroundOffset;
float View_AtmosphericFogDistanceScale;
float View_AtmosphericFogAltitudeScale;
float View_AtmosphericFogHeightScaleRayleigh;
float View_AtmosphericFogStartDistance;
float View_AtmosphericFogDistanceOffset;
float View_AtmosphericFogSunDiscScale;
float View_AtmosphericFogSunDiscHalfApexAngleRadian;
float PrePadding_View_2492;
float4 View_AtmosphericFogSunDiscLuminance;
uint View_AtmosphericFogRenderMask;
uint View_AtmosphericFogInscatterAltitudeSampleNum;
uint PrePadding_View_2520;
uint PrePadding_View_2524;
float4 View_AtmosphericFogSunColor;
packed_float3 View_NormalCurvatureToRoughnessScaleBias;
float View_RenderingReflectionCaptureMask;
float4 View_AmbientCubemapTint;
float View_AmbientCubemapIntensity;
float View_SkyLightParameters;
float PrePadding_View_2584;
float PrePadding_View_2588;
float4 View_SkyLightColor;
unsafe_array<float4,7> View_SkyIrradianceEnvironmentMap;
float View_MobilePreviewMode;
float View_HMDEyePaddingOffset;
float View_ReflectionCubemapMaxMip;
float View_ShowDecalsMask;
uint View_DistanceFieldAOSpecularOcclusionMode;
float View_IndirectCapsuleSelfShadowingIntensity;
float PrePadding_View_2744;
float PrePadding_View_2748;
packed_float3 View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight;
int View_StereoPassIndex;
unsafe_array<float4,4> View_GlobalVolumeCenterAndExtent;
unsafe_array<float4,4> View_GlobalVolumeWorldToUVAddAndMul;
float View_GlobalVolumeDimension;
float View_GlobalVolumeTexelSize;
float View_MaxGlobalDistance;
float PrePadding_View_2908;
int2 View_CursorPosition;
float View_bCheckerboardSubsurfaceProfileRendering;
float PrePadding_View_2924;
packed_float3 View_VolumetricFogInvGridSize;
float PrePadding_View_2940;
packed_float3 View_VolumetricFogGridZParams;
float PrePadding_View_2956;
float2 View_VolumetricFogSVPosToVolumeUV;
float View_VolumetricFogMaxDistance;
float PrePadding_View_2972;
packed_float3 View_VolumetricLightmapWorldToUVScale;
float PrePadding_View_2988;
packed_float3 View_VolumetricLightmapWorldToUVAdd;
float PrePadding_View_3004;
packed_float3 View_VolumetricLightmapIndirectionTextureSize;
float View_VolumetricLightmapBrickSize;
packed_float3 View_VolumetricLightmapBrickTexelSize;
float View_StereoIPD;
float View_IndirectLightingCacheShowFlag;
float View_EyeToPixelSpreadAngle;
};
struct type_Primitive
{
float4x4 Primitive_LocalToWorld;
float4 Primitive_InvNonUniformScaleAndDeterminantSign;
float4 Primitive_ObjectWorldPositionAndRadius;
float4x4 Primitive_WorldToLocal;
float4x4 Primitive_PreviousLocalToWorld;
float4x4 Primitive_PreviousWorldToLocal;
packed_float3 Primitive_ActorWorldPosition;
float Primitive_UseSingleSampleShadowFromStationaryLights;
packed_float3 Primitive_ObjectBounds;
float Primitive_LpvBiasMultiplier;
float Primitive_DecalReceiverMask;
float Primitive_PerObjectGBufferData;
float Primitive_UseVolumetricLightmapShadowFromStationaryLights;
float Primitive_DrawsVelocity;
float4 Primitive_ObjectOrientation;
float4 Primitive_NonUniformScale;
packed_float3 Primitive_LocalObjectBoundsMin;
uint Primitive_LightingChannelMask;
packed_float3 Primitive_LocalObjectBoundsMax;
uint Primitive_LightmapDataIndex;
packed_float3 Primitive_PreSkinnedLocalBounds;
int Primitive_SingleCaptureIndex;
uint Primitive_OutputVelocity;
uint PrePadding_Primitive_420;
uint PrePadding_Primitive_424;
uint PrePadding_Primitive_428;
unsafe_array<float4,4> Primitive_CustomPrimitiveData;
};
constant unsafe_array<float2,2> _67 = unsafe_array<float2,2>({ float2(0.0), float2(0.0) });
constant float3x3 _68 = {};
constant float4 _69 = {};
struct main0_out
{
float4 out_var_TEXCOORD10_centroid [[user(locn0)]];
float4 out_var_TEXCOORD11_centroid [[user(locn1)]];
float4 out_var_COLOR0 [[user(locn2)]];
float2 out_var_TEXCOORD0_0 [[user(locn3)]];
float2 out_var_TEXCOORD0_1 [[user(locn4)]];
float4 out_var_VS_To_DS_Position [[user(locn5)]];
};
struct main0_in
{
float4 in_var_ATTRIBUTE0 [[attribute(0)]];
float3 in_var_ATTRIBUTE1 [[attribute(1)]];
float4 in_var_ATTRIBUTE2 [[attribute(2)]];
uint4 in_var_ATTRIBUTE3 [[attribute(3)]];
float4 in_var_ATTRIBUTE4 [[attribute(4)]];
float2 in_var_ATTRIBUTE5_0 [[attribute(5)]];
float2 in_var_ATTRIBUTE5_1 [[attribute(6)]];
float4 in_var_ATTRIBUTE13 [[attribute(13)]];
};
// Returns 2D texture coords corresponding to 1D texel buffer coords
static inline __attribute__((always_inline))
uint2 spvTexelBufferCoord(uint tc)
{
return uint2(tc % 4096, tc / 4096);
}
vertex main0_out main0(main0_in in [[stage_in]], constant type_View& View [[buffer(0)]], constant type_Primitive& Primitive [[buffer(1)]], texture2d<float> BoneMatrices [[texture(0)]])
{
main0_out out = {};
unsafe_array<float2,2> out_var_TEXCOORD0 = {};
unsafe_array<float2,2> in_var_ATTRIBUTE5 = {};
in_var_ATTRIBUTE5[0] = in.in_var_ATTRIBUTE5_0;
in_var_ATTRIBUTE5[1] = in.in_var_ATTRIBUTE5_1;
float4 _83 = float4(in.in_var_ATTRIBUTE4.x);
int _86 = int(in.in_var_ATTRIBUTE3.x) * 3;
float4 _100 = float4(in.in_var_ATTRIBUTE4.y);
int _103 = int(in.in_var_ATTRIBUTE3.y) * 3;
float4 _119 = float4(in.in_var_ATTRIBUTE4.z);
int _122 = int(in.in_var_ATTRIBUTE3.z) * 3;
float4 _138 = float4(in.in_var_ATTRIBUTE4.w);
int _141 = int(in.in_var_ATTRIBUTE3.w) * 3;
float3x4 _156 = float3x4((((_83 * BoneMatrices.read(spvTexelBufferCoord(uint(_86)))) + (_100 * BoneMatrices.read(spvTexelBufferCoord(uint(_103))))) + (_119 * BoneMatrices.read(spvTexelBufferCoord(uint(_122))))) + (_138 * BoneMatrices.read(spvTexelBufferCoord(uint(_141)))), (((_83 * BoneMatrices.read(spvTexelBufferCoord(uint(_86 + 1)))) + (_100 * BoneMatrices.read(spvTexelBufferCoord(uint(_103 + 1))))) + (_119 * BoneMatrices.read(spvTexelBufferCoord(uint(_122 + 1))))) + (_138 * BoneMatrices.read(spvTexelBufferCoord(uint(_141 + 1)))), (((_83 * BoneMatrices.read(spvTexelBufferCoord(uint(_86 + 2)))) + (_100 * BoneMatrices.read(spvTexelBufferCoord(uint(_103 + 2))))) + (_119 * BoneMatrices.read(spvTexelBufferCoord(uint(_122 + 2))))) + (_138 * BoneMatrices.read(spvTexelBufferCoord(uint(_141 + 2)))));
float3 _161 = float4(in.in_var_ATTRIBUTE1, 0.0) * _156;
float3x3 _162 = _68;
_162[0] = _161;
float3 _167 = float4(in.in_var_ATTRIBUTE2.xyz, 0.0) * _156;
float3x3 _168 = _162;
_168[2] = _167;
float3x3 _173 = _168;
_173[1] = cross(_167, _161) * float3(in.in_var_ATTRIBUTE2.w);
float3 _178 = float4(in.in_var_ATTRIBUTE0.xyz, 1.0) * _156;
float4 _205 = float4((((Primitive.Primitive_LocalToWorld[0u].xyz * _178.xxx) + (Primitive.Primitive_LocalToWorld[1u].xyz * _178.yyy)) + (Primitive.Primitive_LocalToWorld[2u].xyz * _178.zzz)) + (Primitive.Primitive_LocalToWorld[3u].xyz + float3(View.View_PreViewTranslation)), 1.0);
unsafe_array<float2,2> _71;
_71 = in_var_ATTRIBUTE5;
unsafe_array<float2,2> _72 = unsafe_array<float2,2>({ float2(0.0), float2(0.0) });
for (int _207 = 0; _207 < 2; )
{
_72[_207] = _71[_207];
_207++;
continue;
}
float4 _217 = _69;
_217.w = 0.0;
float3x3 _231 = float3x3(Primitive.Primitive_LocalToWorld[0].xyz, Primitive.Primitive_LocalToWorld[1].xyz, Primitive.Primitive_LocalToWorld[2].xyz);
_231[0] = Primitive.Primitive_LocalToWorld[0].xyz * float3(Primitive.Primitive_InvNonUniformScaleAndDeterminantSign.x);
float3x3 _235 = _231;
_235[1] = Primitive.Primitive_LocalToWorld[1].xyz * float3(Primitive.Primitive_InvNonUniformScaleAndDeterminantSign.y);
float3x3 _239 = _235;
_239[2] = Primitive.Primitive_LocalToWorld[2].xyz * float3(Primitive.Primitive_InvNonUniformScaleAndDeterminantSign.z);
float3x3 _240 = _239 * _173;
float3 _241 = _240[0];
out.out_var_TEXCOORD10_centroid = float4(_241.x, _241.y, _241.z, _217.w);
out.out_var_TEXCOORD11_centroid = float4(_240[2], in.in_var_ATTRIBUTE2.w * Primitive.Primitive_InvNonUniformScaleAndDeterminantSign.w);
out.out_var_COLOR0 = in.in_var_ATTRIBUTE13;
out_var_TEXCOORD0 = _72;
out.out_var_VS_To_DS_Position = float4(_205.x, _205.y, _205.z, _205.w);
out.out_var_TEXCOORD0_0 = out_var_TEXCOORD0[0];
out.out_var_TEXCOORD0_1 = out_var_TEXCOORD0[1];
return out;
}