SPIRV-Cross/reference/shaders-msl/asm/vert/uint-vertex-id-instance-id.asm.vert
2019-09-17 15:11:19 -04:00

32 lines
853 B
GLSL

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#pragma clang diagnostic ignored "-Wmissing-braces"
#pragma clang diagnostic ignored "-Wunused-variable"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 gl_Position [[position]];
};
static inline __attribute__((always_inline))
float4 _main(thread const uint& vid, thread const uint& iid)
{
return float4(float(vid + iid));
}
vertex main0_out main0(uint gl_VertexIndex [[vertex_id]], uint gl_InstanceIndex [[instance_id]], uint gl_BaseVertex [[base_vertex]], uint gl_BaseInstance [[base_instance]])
{
main0_out out = {};
uint vid = (gl_VertexIndex - gl_BaseVertex);
uint iid = (gl_InstanceIndex - gl_BaseInstance);
uint param = vid;
uint param_1 = iid;
out.gl_Position = _main(param, param_1);
return out;
}