SPIRV-Cross/reference/opt
Hans-Kristian Arntzen 633dc30135
Merge pull request #2187 from KhronosGroup/mesh-invariant-position
GLSL: Emit inline invariant position for mesh shaders.
2023-08-17 13:51:54 +02:00
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shaders GLSL: Emit inline invariant position for mesh shaders. 2023-08-17 12:45:54 +02:00
shaders-hlsl Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
shaders-msl MSL: runtime array over argument buffers 2023-08-17 11:37:29 +02:00
shaders-ue4/asm Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00