SPIRV-Cross/shaders-reflection/frag/input-attachment-ms.vk.frag

11 lines
363 B
GLSL

#version 450
layout(input_attachment_index = 0, set = 0, binding = 0) uniform subpassInputMS uSubpass0;
layout(input_attachment_index = 1, set = 0, binding = 1) uniform subpassInputMS uSubpass1;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = subpassLoad(uSubpass0, 1) + subpassLoad(uSubpass1, 2) + subpassLoad(uSubpass0, gl_SampleID);
}