14 lines
368 B
GLSL
14 lines
368 B
GLSL
#version 450
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layout(location = 0) in vec2 vUV;
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layout(location = 0) out vec4 FragColor;
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layout(set = 0, binding = 0) uniform sampler2D uSampler;
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void main()
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{
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FragColor = textureProj(uSampler, vec3(vUV, 5.0));
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FragColor += texture(uSampler, vUV, 3.0);
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FragColor += textureLod(uSampler, vUV, 2.0);
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FragColor += textureGrad(uSampler, vUV, vec2(4.0), vec2(5.0));
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}
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