SPIRV-Cross/reference/opt/shaders-msl/flatten/rowmajor.flatten.vert
Bill Hollings 5ee6b46087 Fixes from review of PR #373.
Code fixes from review.
Refactor MSL tests back to using the SPIRV-Tools
and glslang loaded by checkout_glslang_spirv_tools.sh.
2018-01-05 23:22:36 -05:00

30 lines
469 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct UBO
{
float4x4 uMVPR;
float4x4 uMVPC;
float2x4 uMVP;
};
struct main0_in
{
float4 aVertex [[attribute(0)]];
};
struct main0_out
{
float4 gl_Position [[position]];
};
vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _18 [[buffer(0)]])
{
main0_out out = {};
out.gl_Position = (_18.uMVPR * in.aVertex) + (in.aVertex * _18.uMVPC);
return out;
}