SPIRV-Cross/reference/shaders-msl/comp/read-write-only.comp
Bill Hollings be4cb17a14 Enhance MSL testing and add numerous MSL test cases.
Add to suite of MSL tests and references any existing GLSL tests
that successfully convert GLSL->SPIRV->MSL and compile as MSL.
test_shaders_helper() ignores hidden files that start with '.',
to avoid accidentally finding hidden OSX files such as .DS_Store.
Use xcrun to compile MSL shaders instead of hard-coded path to Metal compiler.
Wrap calls to xcrun in exception handling to ignore if Xcode not installed.
For MSL tests, move call to validate_shader_msl() to after call to
regression_check() to allow a converted MSL shader to be saved for
manual review even if it doesn't successfully compile as MSL.
2017-01-30 22:55:21 -05:00

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO2
{
float4 data4;
float4 data5;
};
struct SSBO0
{
float4 data0;
float4 data1;
};
struct SSBO1
{
float4 data2;
float4 data3;
};
kernel void main0(device SSBO2& _10 [[buffer(0)]], device SSBO0& _15 [[buffer(1)]], device SSBO1& _21 [[buffer(2)]])
{
_10.data4 = _15.data0 + _21.data2;
_10.data5 = _15.data1 + _21.data3;
}