SPIRV-Cross/reference/shaders
Hans-Kristian Arntzen 31be74a853 Add relax_nan_checks options.
Makes codegen from typical D3D emulation SPIR-V more readable.
Also makes cross compilation with NotEqual more sensible.
It's very rare to actually need the strict NaN-checks in practice.

Also, glslang now emits UnordNotEqual by default it seems, so give up
trying to assume OrdNotEqual. Harmonize for UnordNotEqual as the sane
default.
2022-03-03 14:50:56 +01:00
..
amd Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
asm Add relax_nan_checks options. 2022-03-03 14:50:56 +01:00
comp Add relax_nan_checks options. 2022-03-03 14:50:56 +01:00
desktop-only GLSL: Be more aggressive about using type_alias. 2020-07-29 12:48:41 +02:00
flatten Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
frag Handle Modf/Frexp in more cases. 2021-11-07 11:36:44 +01:00
geom GLSL: Add support for transform_feedback3 geometry streams. 2020-09-30 13:01:35 +02:00
legacy Normalize all internal workaround methods to use spv prefix. 2020-11-23 15:42:27 +01:00
tesc Do not eagerly invalidate all active variables on a branch. 2019-07-24 11:17:30 +02:00
tese Roll GLSLang, SPIRV-Headers and SPIRV-Tools. 2020-07-22 23:03:11 -04:00
vert Update references for GL_EXT_texture_buffer. 2022-01-14 14:57:24 +01:00
vulkan Roll dependencies. 2022-01-05 14:56:01 +01:00