SPIRV-Cross/reference/shaders-hlsl-no-opt/asm
Hans-Kristian Arntzen 31be74a853 Add relax_nan_checks options.
Makes codegen from typical D3D emulation SPIR-V more readable.
Also makes cross compilation with NotEqual more sensible.
It's very rare to actually need the strict NaN-checks in practice.

Also, glslang now emits UnordNotEqual by default it seems, so give up
trying to assume OrdNotEqual. Harmonize for UnordNotEqual as the sane
default.
2022-03-03 14:50:56 +01:00
..
comp Test aliased names in declared LUTs. 2022-01-18 12:39:16 +01:00
frag Add relax_nan_checks options. 2022-03-03 14:50:56 +01:00
vert HLSL: Rewrite how block IO is emitted. 2021-06-28 15:04:49 +02:00
temporary.zero-initialize.asm.frag Add support for forcefully zero-initialized variables. 2020-03-26 13:38:27 +01:00