SPIRV-Cross/reference/shaders-no-opt/comp/int16min-literal.comp
Hans-Kristian Arntzen f72bb3c6f5 Improve handling of INT_MIN/INT64_MIN literals.
We cannot naively convert these to decimal literals. C/C++ (and thus
MSL) has extremely awkward literal promotion rules.
2021-09-30 16:29:30 +02:00

35 lines
753 B
Plaintext

#version 450
#if defined(GL_AMD_gpu_shader_int16)
#extension GL_AMD_gpu_shader_int16 : require
#elif defined(GL_NV_gpu_shader5)
#extension GL_NV_gpu_shader5 : require
#else
#error No extension available for Int16.
#endif
#if defined(GL_AMD_gpu_shader_half_float)
#extension GL_AMD_gpu_shader_half_float : require
#elif defined(GL_NV_gpu_shader5)
#extension GL_NV_gpu_shader5 : require
#else
#error No extension available for FP16.
#endif
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0, std140) uniform UBO
{
float16_t b;
} _12;
layout(binding = 1, std430) buffer SSBO
{
float16_t a;
} _24;
void main()
{
int16_t v = float16BitsToInt16(_12.b);
v ^= (-32768s);
_24.a = int16BitsToFloat16(v);
}