.. |
array-lut-no-loop-variable.frag
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Disallow arrays and structs from becoming loop variables.
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2018-03-07 14:54:11 +01:00 |
basic.frag
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Add explicit in/out locations everywhere.
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2017-06-21 09:39:08 +02:00 |
bitcasting.frag
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CompilerMSL map many GLSL functions to MSL functions.
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2017-05-19 18:14:08 -04:00 |
builtins.frag
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CompilerMSL enhancements.
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2017-06-30 19:10:46 -04:00 |
composite-extract-forced-temporary.frag
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Enhance MSL testing and add numerous MSL test cases.
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2017-01-30 22:55:21 -05:00 |
constant-array.frag
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Enhance MSL testing and add numerous MSL test cases.
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2017-01-30 22:55:21 -05:00 |
constant-composites.frag
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Do not declare constant composites inline in HLSL.
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2018-02-02 10:12:26 +01:00 |
control-dependent-in-branch.desktop.frag
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Handle control-dependent temporaries.
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2018-03-12 17:34:54 +01:00 |
dual-source-blending.frag
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Support dual-source blending on GLSL and MSL.
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2018-04-03 16:04:49 +02:00 |
false-loop-init.frag
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Add test for false loop init.
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2018-01-23 21:15:09 +01:00 |
flush_params.frag
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Enhance MSL testing and add numerous MSL test cases.
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2017-01-30 22:55:21 -05:00 |
for-loop-init.frag
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Fix execution order for for-loop emission.
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2017-02-04 10:07:20 +01:00 |
fp16-packing.frag
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Implement packHalf2x16/unpackHalf2x16 on MSL.
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2018-03-12 17:51:14 +01:00 |
fp16.desktop.frag
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Disable double test in MSL FP16 tests.
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2018-03-07 11:36:26 +01:00 |
front-facing.frag
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Add IsFrontFace support to HLSL.
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2018-02-15 12:42:56 +01:00 |
gather-dref.frag
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Fix GatherDref on GLSL.
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2018-04-30 12:45:23 +02:00 |
gather-offset.frag
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Compiler MSL default gather offset when component specified.
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2018-04-30 16:30:29 -04:00 |
illegal-name-test-0.frag
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Add more illegal name replacement in MSL.
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2018-04-03 15:36:35 +02:00 |
in_block.frag
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Assign block locations to members in MSL.
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2017-06-21 09:55:46 +02:00 |
inf-nan-constant.frag
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Support special float constants (NaN/Inf).
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2018-02-23 13:06:20 +01:00 |
input-attachment-ms.frag
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Support passing implicit frag_coord arguments down to functions.
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2018-02-10 10:55:09 +01:00 |
input-attachment.frag
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Support passing implicit frag_coord arguments down to functions.
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2018-02-10 10:55:09 +01:00 |
mix.frag
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Enhance MSL testing and add numerous MSL test cases.
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2017-01-30 22:55:21 -05:00 |
mrt-array.frag
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Properly flatten MRT outputs in MSL.
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2018-03-13 14:03:35 +01:00 |
packing-test-3.frag
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Add some more MSL test shaders.
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2018-03-05 16:42:38 +01:00 |
pls.frag
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Add explicit in/out locations everywhere.
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2017-06-21 09:39:08 +02:00 |
sample-depth-separate-image-sampler.frag
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Fix depth image usage in MSL for separate image/samplers.
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2018-02-10 10:55:10 +01:00 |
sample-mask.frag
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CompilerMSL support gl_SampleMask and convert it to scalar uint from array.
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2018-02-13 14:44:40 -05:00 |
sampler-1d-lod.frag
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Ignore LOD when sampling 1D textures in MSL.
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2018-04-04 09:26:53 +02:00 |
sampler-image-arrays.msl2.frag
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Add test for sampler image arrays.
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2018-04-04 09:41:20 +02:00 |
sampler-ms.frag
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Enhance MSL testing and add numerous MSL test cases.
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2017-01-30 22:55:21 -05:00 |
sampler.frag
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Add explicit in/out locations everywhere.
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2017-06-21 09:39:08 +02:00 |
separate-image-sampler-argument.frag
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Fix separate sampler images in MSL.
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2017-05-07 12:36:14 +02:00 |
shadow-compare-global-alias.frag
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Fix depth compare textures when used in functions without argument.
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2018-04-10 12:31:13 +02:00 |
spec-constant-block-size.frag
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Support spec constant array size in blocks.
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2018-02-23 15:11:45 +01:00 |
swizzle.frag
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Update tests for latest SPIRV-Tools and glslang.
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2018-03-12 15:11:55 +01:00 |
texture-proj-shadow.frag
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Fix issue #239: compilation of shaders-msl/frag/texture-proj-shadow.frag.
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2017-08-11 14:54:58 -04:00 |
ubo_layout.frag
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Enhance MSL testing and add numerous MSL test cases.
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2017-01-30 22:55:21 -05:00 |
unary-enclose.frag
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Fix unary enclosures.
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2017-07-24 10:17:19 +02:00 |