SPIRV-Cross/reference/shaders-msl
Chip Davis 39bc101e82 MSL: Handle the SamplePosition builtin.
This is somewhat tricky, because in MSL this value is obtained through a
function, `get_sample_position()`. Since the call expression is an
rvalue, it can't be passed by reference, so functions get a copy
instead.

This was the last piece preventing us from turning on sample-rate
shading support in MoltenVK.
2018-09-13 09:34:28 -05:00
..
asm Merge pull request #693 from cdavis5e/msl-atomic-inc-dec 2018-09-13 16:19:27 +02:00
comp MSL: Support array-of-arrays composite construction. 2018-09-12 10:25:51 +02:00
desktop-only MSL: Throw error on multisampled array textures. 2018-09-03 10:21:59 +02:00
flatten MSL: Emit F{Min,Max,Clamp} as fast:: and N{Min,Max,Clamp} as precise::. 2018-09-01 23:01:46 -05:00
frag MSL: Handle the SamplePosition builtin. 2018-09-13 09:34:28 -05:00
legacy/vert CompilerMSL support matrices & arrays in stage-in & stage-out. 2018-06-12 11:41:35 -04:00
vert MSL: Support copying array of arrays. 2018-09-12 09:54:55 +02:00
vulkan Use correct spirv-cross version when testing MSL 1.1 shaders. 2018-09-07 09:45:25 +02:00