SPIRV-Cross/reference/opt/shaders-msl/comp/basic.dispatchbase.msl11.comp
Chip Davis fb5ee4cb5c MSL: Adjust BuiltInWorkgroupId for vkCmdDispatchBase().
This command allows the caller to set the base value of
`BuiltInWorkgroupId`, and thus of `BuiltInGlobalInvocationId`. Metal
provides no direct support for this... but it does provide a builtin,
`[[grid_origin]]`, normally used to pass the base values for the stage
input region, which we will now abuse to pass the dispatch base and
avoid burning a buffer binding.

`[[grid_origin]]`, as part of Metal's support for compute stage input,
requires MSL 1.2. For 1.0 and 1.1, we're forced to provide a buffer.

(Curiously, this builtin was undocumented until the MSL 2.2 release. Go
figure.)
2019-07-24 08:56:15 -05:00

35 lines
844 B
Plaintext

#pragma clang diagnostic ignored "-Wunused-variable"
#include <metal_stdlib>
#include <simd/simd.h>
#include <metal_atomic>
using namespace metal;
struct SSBO
{
float4 in_data[1];
};
struct SSBO2
{
float4 out_data[1];
};
struct SSBO3
{
uint counter;
};
kernel void main0(constant uint3& spvDispatchBase [[buffer(29)]], const device SSBO& _27 [[buffer(0)]], device SSBO2& _49 [[buffer(1)]], device SSBO3& _52 [[buffer(2)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
gl_GlobalInvocationID += spvDispatchBase * uint3(1, 1, 1);
float4 _33 = _27.in_data[gl_GlobalInvocationID.x];
if (dot(_33, float4(1.0, 5.0, 6.0, 2.0)) > 8.19999980926513671875)
{
uint _56 = atomic_fetch_add_explicit((device atomic_uint*)&_52.counter, 1u, memory_order_relaxed);
_49.out_data[_56] = _33;
}
}