SPIRV-Cross/shaders-no-opt
Hans-Kristian Arntzen e23c9ea700 Force complex loop in certain rare access chain scenarios.
If we generate an access chain in a loop body, and it is consumed in the
loop continue block, we have a problem because we cannot emit a
temporary here holding the access chain reference. Force a complex loop
body to workaround this exceptionally rare case.
2019-04-10 16:02:03 +02:00
..
asm Force complex loop in certain rare access chain scenarios. 2019-04-10 16:02:03 +02:00
comp Refactor out noopt shaders to their own folders. 2018-03-13 10:39:49 +01:00
vert MSL: Fix case where we pass arrays to functions by value. 2019-01-14 11:00:14 +01:00
vulkan/frag Refactor out noopt shaders to their own folders. 2018-03-13 10:39:49 +01:00