SPIRV-Cross/shaders-msl
Chip Davis 3a9af9681c MSL: Expand arrays of buffers passed as input.
Even as of Metal 2.1, MSL still doesn't support arrays of buffers
directly. Therefore, we must manually expand them. In the prologue, we
define arrays holding the argument pointers; these arrays are what the
transpiled code ends up referencing. We might be able to do similar
things for textures and samplers prior to MSL 2.0.

Speaking of which, also enable texture arrays on iOS MSL 1.2.
2018-09-26 20:48:09 -05:00
..
asm MSL: Fix OpAtomicIIncrement and OpAtomicIDecrement. 2018-09-11 17:29:54 -05:00
comp MSL: Support array-of-arrays composite construction. 2018-09-12 10:25:51 +02:00
desktop-only MSL: Throw error on multisampled array textures. 2018-09-03 10:21:59 +02:00
flatten Use declared binding in SPIR-V as a fallback for explicit MSL binds. 2018-04-04 12:25:11 +02:00
frag Add spvTexelBufferCoord for buffer image reads, too. 2018-09-23 14:37:03 -05:00
legacy/vert Enhance MSL testing and add numerous MSL test cases. 2017-01-30 22:55:21 -05:00
vert MSL: Expand arrays of buffers passed as input. 2018-09-26 20:48:09 -05:00
vulkan MSL: Do not emit function constants for version < 1.2. 2018-09-07 09:33:34 +02:00