226d837d7e
HLSL just picked the variable name which did not work as expected for some users. Use the same logic as GLSL and set up declared_block_names, so the actual name can be queried later. |
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basic.vert | ||
clip-cull-distance.vert | ||
instancing.vert | ||
locations.vert | ||
matrix-attribute.vert | ||
matrix-output.vert | ||
no-input.vert | ||
point-size-compat.vert | ||
qualifiers.vert | ||
read-from-row-major-array.vert | ||
return-array.vert | ||
sampler-buffers.vert | ||
struct-composite-decl.vert | ||
texture_buffer.vert |