SPIRV-Cross/reference/shaders-hlsl/vert
Hans-Kristian Arntzen 226d837d7e HLSL: Use same logic as GLSL for picking cbuffer block name.
HLSL just picked the variable name which did not work as expected for
some users. Use the same logic as GLSL and set up declared_block_names,
so the actual name can be queried later.
2018-10-22 09:50:04 +02:00
..
basic.vert HLSL: Use same logic as GLSL for picking cbuffer block name. 2018-10-22 09:50:04 +02:00
clip-cull-distance.vert Fix incorrect loop range. 2018-02-22 17:00:41 +01:00
instancing.vert Swizzle scalars when splatting in HLSL. 2017-12-12 12:52:45 +01:00
locations.vert Fix swizzling of integers. 2018-01-04 13:16:56 +01:00
matrix-attribute.vert Cleanups for HLSL vertex attribute remap. 2017-11-13 09:46:45 +01:00
matrix-output.vert Fix swizzling of integers. 2018-01-04 13:16:56 +01:00
no-input.vert Fix swizzling of integers. 2018-01-04 13:16:56 +01:00
point-size-compat.vert Add workaround for PointCoord builtin on HLSL. 2018-02-23 15:58:35 +01:00
qualifiers.vert Fix swizzling of integers. 2018-01-04 13:16:56 +01:00
read-from-row-major-array.vert HLSL: Use same logic as GLSL for picking cbuffer block name. 2018-10-22 09:50:04 +02:00
return-array.vert Return arrays in HLSL/MSL by writing to an output variable instead. 2018-02-08 12:22:08 +01:00
sampler-buffers.vert Support samplerBuffer as function parameters in HLSL. 2017-08-21 10:26:44 +02:00
struct-composite-decl.vert Fix HLSL regression with struct declaration. 2018-01-23 16:36:20 +01:00
texture_buffer.vert Remap swizzle for HLSL and RWBuffer. 2017-10-24 09:55:25 +02:00