SPIRV-Cross/reference/shaders-msl-no-opt/asm/frag
Hans-Kristian Arntzen 3b5c4c7316 Implement constant empty struct correctly on all backends.
MSL actually supports empty structs, so enable that path as well.
2019-10-26 16:10:11 +02:00
..
empty-struct-in-struct.asm.frag Implement constant empty struct correctly on all backends. 2019-10-26 16:10:11 +02:00
image-fetch-uint-coord.asm.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
image-type-normal-comparison-usage.asm.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
modf-frexp-scalar-access-chain-output.asm.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
pixel-interlock-callstack.msl2.asm.frag MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
pixel-interlock-control-flow.msl2.asm.frag MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
pixel-interlock-split-functions.msl2.asm.frag MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
switch-block-case-fallthrough.asm.invalid.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
texture-access.swizzle.asm.frag Update for pull request #1162 rev. 1 2019-09-24 18:13:04 -04:00
vector-shuffle-undef-index.asm.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00