SPIRV-Cross/reference/shaders-no-opt/asm/comp/spec-constant-name-aliasing.vk.asm.comp.vk
Hans-Kristian Arntzen 48b5a9069f Handle aliased names in spec constants.
Need to register resource name.
2022-01-18 12:31:28 +01:00

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#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(constant_id = 0) const int A = 0;
layout(constant_id = 1) const int A_1 = 1;
layout(constant_id = 2) const int A_2 = 2;
layout(constant_id = 3) const int A_3 = 3;
layout(constant_id = 4) const int A_4 = 4;
layout(constant_id = 5) const int A_5 = 5;
const int A_6 = (A - A_1);
const int A_7 = (A_6 - A_2);
const int A_8 = (A_7 - A_3);
const int A_9 = (A_8 - A_4);
const int A_10 = (A_9 - A_5);
const int A_11 = (A_10 + A_5);
layout(set = 0, binding = 0, std430) buffer SSBO
{
int values[];
} _5;
void main()
{
_5.values[gl_GlobalInvocationID.x] = A_11;
}