36 lines
808 B
GLSL
36 lines
808 B
GLSL
#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 gl_Position [[position]];
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};
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struct main0_in
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{
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float4 Floats [[attribute(0)]];
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float4 Floats2 [[attribute(2)]];
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};
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struct main0_patchIn
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{
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patch_control_point<main0_in> gl_in;
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};
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inline void set_position(thread float4& gl_Position, thread patch_control_point<main0_in>& gl_in, thread float2& gl_TessCoord)
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{
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gl_Position = (gl_in[0].Floats * gl_TessCoord.x) + (gl_in[1].Floats2 * gl_TessCoord.y);
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}
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[[ patch(quad, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], float2 gl_TessCoord [[position_in_patch]])
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{
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main0_out out = {};
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set_position(out.gl_Position, patchIn.gl_in, gl_TessCoord);
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return out;
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}
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