31 lines
1.0 KiB
GLSL
31 lines
1.0 KiB
GLSL
#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 gl_Position [[position]];
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};
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struct main0_patchIn
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{
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float2 gl_TessLevelInner [[attribute(0)]];
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float4 gl_TessLevelOuter [[attribute(1)]];
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};
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inline void set_position(thread float4& gl_Position, thread float2& gl_TessCoord, thread float2& gl_TessLevelInner, thread float4& gl_TessLevelOuter)
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{
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gl_Position = float4(((gl_TessCoord.x * gl_TessLevelInner.x) * gl_TessLevelOuter.x) + (((1.0 - gl_TessCoord.x) * gl_TessLevelInner.x) * gl_TessLevelOuter.z), ((gl_TessCoord.y * gl_TessLevelInner.y) * gl_TessLevelOuter.y) + (((1.0 - gl_TessCoord.y) * gl_TessLevelInner.y) * gl_TessLevelOuter.w), 0.0, 1.0);
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}
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[[ patch(quad, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], float2 gl_TessCoord [[position_in_patch]])
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{
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main0_out out = {};
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set_position(out.gl_Position, gl_TessCoord, patchIn.gl_TessLevelInner, patchIn.gl_TessLevelOuter);
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return out;
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}
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