SPIRV-Cross/reference/shaders/legacy/vert/implicit-lod.legacy.vert
2017-03-23 15:51:43 +01:00

10 lines
159 B
GLSL

#version 100
uniform mediump sampler2D tex;
void main()
{
gl_Position = texture2D(tex, vec2(0.4000000059604644775390625, 0.60000002384185791015625));
}