9da21c24a4
This CL rolls the GLSLang and SPIRV-Tools dependencies to tip-of-tree and updates the tests as required.
16 lines
205 B
GLSL
16 lines
205 B
GLSL
#version 450
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layout(location = 0) in vec4 _;
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layout(location = 1) in vec4 a;
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layout(location = 0) out vec4 b;
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void main()
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{
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vec4 _28 = (_ + a) + _;
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b = _28;
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b = _;
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b = _28;
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b = _;
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}
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